If the last episode was all about showing how much of a genuine threat the villains can be when they unite their powers against the still scattered heroes, this episode tips the scale back on the side of good as the now united Spectral Knights spring themselves from prison, regain their power staffs, and get control of a few vehicles of their own. Between these two episodes, I think all of the magical powers have been very well established, and there's some great action in there, but it's still a little difficult to keep straight who is who at times, especially when all fourteen members of our main cast are on screen at the same time, dodging and pouncing and shifting from human to animal form and back again amidst racing vehicles and magical bolts and explosions. A little chaotic, but still exciting.
There is one thing about the vehicles, however, that doesn't make much sense. They're from the old times, and are activated when the magical energy of their drivers compensates for the lack of electricity in the world. That's fine, that makes sense. But why do they have their own holograms that magically produce hands that hurl bolts of energy? Where did this magic come from? Did Merklynn add it off screen? Are they from a time before the old time, in the days before technology first arose? Are they merely projections of the power of their pilots? In a three-parter that's done a pretty nifty job of giving everything a reasonable explanation, this feels like a bit of an oversight.